Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 3 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 12 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 13 hours ago
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Monthly Archives: July 2009
Interesting graphics papers, articles and other stuff
A premiere on this blog – a look at a a few interesting things going on in the graphics scenes. If I get positive feedback, I’ll try to repeat this, for now, it’s just a test. So let’s start this … Continue reading
Graphics APIs done wrong
This is going to be partly a rant post, but I think we’re really moving into the wrong direction with current graphics APIs. Especially as the GPGPU revolution is waiting for us, current graphics APIs put a huge unnecessary burden … Continue reading
Building Qt from source with Visual Studio
In case you do UI development, Qt 4.5 and later is now a very interesting alternative since it is licensed under the LGPL. However, if you use Visual Studio, you’ll find that there are no precompiled binaries, so you have … Continue reading
New MechWarrior game incoming
I had seriously lost all hope that we would ever see a MechWarrior game again, but it seems I have been proven wrong: MechWarrior (5) is in the making! And it really looks to be a real MechWarrior title, with … Continue reading