Monthly Archives: June 2009

Improving your programming skills

If you are serious about your craft, you probably try to improve your skill set regularly. Read on for some ways I found effective, and which could also help you to improve. The sorting order is roughly by increasing effectiveness. … Continue reading

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Of being determined

Some of you fellow readers have seen me, when I was in the “zone”, writing code like there is no tomorrow. A few weeks ago, I had a particularly good opportunity to see what it means to be determined when … Continue reading

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Getting yourself into the “zone”, and some notes on programming as a craft

Do you remember the last time you were in the “zone”, coding away like 5 people, and feeling good? I remember it very well. It was a few weeks ago, and it’s the reason why I’m posting. In three hours, … Continue reading

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Pixel aligned rendering in OpenGL, and direct state access

Two main topics here: The first one is how to render pixel-aligned objects in OpenGL, the other one is a great extension for OpenGL. Pixel perfect rendering If you want to render a 2D overlay, you usually want to have … Continue reading

Posted in Graphics | Tagged , | 2 Comments