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	<title>Comments on: Pixel aligned rendering in OpenGL, and direct state access</title>
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	<link>http://anteru.net/2009/06/01/489/</link>
	<description>Graphics, programming &#38; software engineering</description>
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		<title>By: Anteru</title>
		<link>http://anteru.net/2009/06/01/489/comment-page-1/#comment-7562</link>
		<dc:creator>Anteru</dc:creator>
		<pubDate>Fri, 05 Jun 2009 14:01:35 +0000</pubDate>
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		<description>Yes, I forgot to mention it, but you can of course us &lt;tt&gt;glTranslate&lt;/tt&gt; to move everything and specify coordinates at integer values afterwards.

Didn&#039;t know that article you linked to, interesting -- though I don&#039;t see why I would use 0.375 in practice. At least I never ran into a case where it was required, but it&#039;s good to know -- thanks!</description>
		<content:encoded><![CDATA[<p>Yes, I forgot to mention it, but you can of course us <tt>glTranslate</tt> to move everything and specify coordinates at integer values afterwards.</p>
<p>Didn&#8217;t know that article you linked to, interesting &#8212; though I don&#8217;t see why I would use 0.375 in practice. At least I never ran into a case where it was required, but it&#8217;s good to know &#8212; thanks!</p>
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		<title>By: Jay Taoko</title>
		<link>http://anteru.net/2009/06/01/489/comment-page-1/#comment-7557</link>
		<dc:creator>Jay Taoko</dc:creator>
		<pubDate>Fri, 05 Jun 2009 02:01:28 +0000</pubDate>
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		<description>After setting the orthogonal projection, I take care of the pixel correction by adding 0.375 in the modelview matrix. It is also mentioned here: http://msdn.microsoft.com/en-us/library/dd374282(VS.85).aspx
That way, I don&#039;t need to make the correction directly on the vertex coordinates.
I like OpenGL but I have my eyes on what is coming with DX11!</description>
		<content:encoded><![CDATA[<p>After setting the orthogonal projection, I take care of the pixel correction by adding 0.375 in the modelview matrix. It is also mentioned here: <a href="http://msdn.microsoft.com/en-us/library/dd374282(VS.85).aspx" rel="nofollow">http://msdn.microsoft.com/en-us/library/dd374282(VS.85).aspx</a><br />
That way, I don&#8217;t need to make the correction directly on the vertex coordinates.<br />
I like OpenGL but I have my eyes on what is coming with DX11!</p>
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