Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 1 hour ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 10 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 11 hours ago
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Daily Archives: 1.6.2009
Pixel aligned rendering in OpenGL, and direct state access
Two main topics here: The first one is how to render pixel-aligned objects in OpenGL, the other one is a great extension for OpenGL. Pixel perfect rendering If you want to render a 2D overlay, you usually want to have … Continue reading