More information on Caustic Graphics

This post is very old. Please bear in mind that information here might be incorrect or obsolete, and links can be broken. If something seems wrong, please feel free to comment or contact me and I'll update the post.

Caustic graphics is a company which claims to have solved most problems related to incoherent memory access when ray-tracing secondary rays (gosh, that’s a sentence, but the claim is even more impressive). While nobody knows so far how they do it, PC Perspective has released an article which explains a bit more what they do. Interesting read, even though I have doubts that this is really the future (which I see in hybrid ray-tracing algorithms, where the ray-tracing is part of the shader execution — and primary rays are still handled by rasterization).

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