Monthly Archives: April 2009

Updating a DXTC texture with DX10

Updating a texture is usually straightforward: You call map, and mem-copy the stuff over the returned pointer, taking the stride into account. This is not so simple for DXTC though, as the data is organised in 4×4 pixels blocks. With … Continue reading

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More information on Caustic Graphics

Caustic graphics is a company which claims to have solved most problems related to incoherent memory access when ray-tracing secondary rays (gosh, that’s a sentence, but the claim is even more impressive). While nobody knows so far how they do … Continue reading

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SQLite3

Since last week, SQLite3 is no longer just a library I’ve heard of, but an integral part of my current research work, where I decided to store the data between processing steps in SQLite3. Read on for a quick look … Continue reading

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AMD GDC 2009 slides are available

AMD has also released their slides from the GDC 2009, available on the AMD conference presentations page.

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