Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 3 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 12 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 13 hours ago
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Monthly Archives: April 2009
Updating a DXTC texture with DX10
Updating a texture is usually straightforward: You call map, and mem-copy the stuff over the returned pointer, taking the stride into account. This is not so simple for DXTC though, as the data is organised in 4×4 pixels blocks. With … Continue reading
More information on Caustic Graphics
Caustic graphics is a company which claims to have solved most problems related to incoherent memory access when ray-tracing secondary rays (gosh, that’s a sentence, but the claim is even more impressive). While nobody knows so far how they do … Continue reading
SQLite3
Since last week, SQLite3 is no longer just a library I’ve heard of, but an integral part of my current research work, where I decided to store the data between processing steps in SQLite3. Read on for a quick look … Continue reading
AMD GDC 2009 slides are available
AMD has also released their slides from the GDC 2009, available on the AMD conference presentations page.