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- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 1 hour ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 10 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 11 hours ago
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Daily Archives: 29.11.2008
Debugging shaders: Artifacts grouped into quads
If you’re debugging a shader, and the wrong pixels come grouped into (screen-aligned) 2×2 blocks, don’t look too long at the code at hand — it might be that your gradients are wrong. Recently, I had a shader aliasing problem, … Continue reading