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- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 1 hour ago
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Daily Archives: 25.7.2008
Voxels, sparse octrees, virtualization
Recently, I was blogging about virtual texture mapping, which is a method to solve texture budgeting problems. Back then, John Carmack was also talking about raycasting into sparse voxel octrees, to render an infinite amount of geometric detail. Let’s take … Continue reading