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- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 16 hours ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 1 day ago
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Daily Archives: 25.7.2008
Voxels, sparse octrees, virtualization
Recently, I was blogging about virtual texture mapping, which is a method to solve texture budgeting problems. Back then, John Carmack was also talking about raycasting into sparse voxel octrees, to render an infinite amount of geometric detail. Let’s take … Continue reading