Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 3 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 12 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 13 hours ago
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Monthly Archives: July 2008
Code quality notes
During the last term, I’ve been coding quite a bit again. Read on for some stuff to keep in mind when writing code, and for some things you better avoid. War story one: I was debugging some math class which … Continue reading
Voxels, sparse octrees, virtualization
Recently, I was blogging about virtual texture mapping, which is a method to solve texture budgeting problems. Back then, John Carmack was also talking about raycasting into sparse voxel octrees, to render an infinite amount of geometric detail. Let’s take … Continue reading