Monthly Archives: July 2008

Code quality notes

During the last term, I’ve been coding quite a bit again. Read on for some stuff to keep in mind when writing code, and for some things you better avoid. War story one: I was debugging some math class which … Continue reading

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Voxels, sparse octrees, virtualization

Recently, I was blogging about virtual texture mapping, which is a method to solve texture budgeting problems. Back then, John Carmack was also talking about raycasting into sparse voxel octrees, to render an infinite amount of geometric detail. Let’s take … Continue reading

Posted in Graphics | Tagged , , | 4 Comments