Monthly Archives: January 2008
SimpleDB
For a small project of mine, I needed a really simple DB (so simple, you can’t call it a DB actually ). The requirements were: Fast lookup Storage of raw byte streams for both key/data Pure MSIL – otherwise, I … Continue reading
SphereAO
Over the last two days, I’ve written an extremely simple ray-tracer in C#, just as a proof of concept that this can be done in less than two hours, even without preparation. See attached screenshot… In comparison, writing a simple … Continue reading
Home datacentre …
Currently I’ve got 13 CPU Cores in 8 PCs at home … going to be the normal 8 CPU-Cores in 6 machines soon again, but it’s a kinda funny feeling to have that much computing power standing around at home. … Continue reading
Updated the cast article
Due to popular demand, I’ve updated the “C++ background: Static, reinterpret and C-Style casts” article. The update clarifies that the compiler may put the virtual function table (if it uses one) where it wants. The only guarantee by the C++ … Continue reading