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- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 15 hours ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 1 day ago
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Daily Archives: 10.2.2007
C++ tricks, #1: Compile time checks
While writing a library, you have sometimes to prevent users from making mistakes. To accomplish this, you have two choices: Either include run-time checking and throw an appropriate exception or try to catch as much as possible during compile time. … Continue reading