Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 4 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 13 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 14 hours ago
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Daily Archives: 3.9.2006
Transparency anti-aliasing
Finally nVidia added transparency anti-aliasing support for most (all?) GeForce cards. I tried the super-sampling AA on my 6800GT and it is really looking very very good. The MSAA has problems with thin lines (HL² fences for example) while the … Continue reading