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Monthly Archives: December 2005
DirectX 10 – The beginning of the end?
Microsoft released the DirectX December 2005 SDK lately, which contains pre-release DirectX10 information. Looking closer at DirectX10, it might be in my opinion the best reason to switch over to OpenGL now, and support that API on a broader base.
Boost::Signal inside a std::map
Recently, I came across a problem with Boost::Signal. I wanted to use them inside a std::map so I could map signals to categories, and this turned out to be not as simple as one might think.