Monthly Archives: December 2005

DirectX 10 – The beginning of the end?

Microsoft released the DirectX December 2005 SDK lately, which contains pre-release DirectX10 information. Looking closer at DirectX10, it might be in my opinion the best reason to switch over to OpenGL now, and support that API on a broader base.

Posted in General | Tagged , , | Leave a comment

Boost::Signal inside a std::map

Recently, I came across a problem with Boost::Signal. I wanted to use them inside a std::map so I could map signals to categories, and this turned out to be not as simple as one might think.

Posted in Programming | Tagged , | 4 Comments