Getting on

This post describes a project which is no longer maintained and likely has been never published.

This post is very old. Please bear in mind that information here might be incorrect or obsolete, and links can be broken. If something seems wrong, please feel free to comment or contact me and I'll update the post.

Finally got some time to continue my work on the bugtracker. I’m trying to finish off some of the larger parts before I have to leave for a week, so a friend of mine can take over development without having to fix stuff that I’ve broken.

Documentation

I’ve started adding documentation that can be parsed by PHP Documentor. Too bad I didn’t start with proper documentation from the beginning, now, it took me around 4 hours just to document the core stuff in the API :( Next time, I’m gonna add high-level documentation from the beginning. Though I had lots of comments scattered inside functions, comments that describe what a function is supposed to do are really priceless when you want to enable other people to understand your code.

Games

This week, I played and finished Star Wars:Republic Commando. Pretty boring, bad graphics and it took me just 5 hours to finish it (without cheating or a walkthrough). Just another FPS shooter without a story and any real highlight in the game. Wondering why publishers still release such games, I doubt that if I would have made the same game with a few friend I could find a publisher who would like it. Anyway, in the last few years, there have been very few FPS I really liked to play. Most of them are either graphics demos or plain shoot`em`ups, without any kind of story or let alone an environment that sucks you in (a great exception to this rule is Doom³, scary). Let’s see what the future will bring, for now, I’ll stick to my Quake3 and CS:S, old, but excellent game design :)

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