Monthly Archives: January 2005

Bug tracking

Today, I investigated several bug trackers, looking for one that would suit me well. I’ve looked at: BugZilla! – The open source market leader, used by hundreds of companies. Uses Perl, has many dependencies and supports only MySQL as the … Continue reading

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Content, content, content…

As you all know, an engine is only as good as its content. Take a look at the old Half-Life 1 engine. Though it was very limited, the look of the game is – even today – quite good. The … Continue reading

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Starting small…

I’ve set up the SVN today, turned out to be very easy. Setup was straightforward, I just needed to add a few lines to my Apache2 config, and I was already able (via TortoiseSVN) to create a basic repository. I … Continue reading

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Decision …

So, here it is, my decision: I’ll dig out the 3D engine again. I think this is gonna be the best solution for me, quite interesting, and as I’m getting a new rig, I think I’ll be able to test … Continue reading

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