Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 3 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 12 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 13 hours ago
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Monthly Archives: January 2005
Books, part I and still waiting for graphics
Friday the first of several books I ordered arrived: 3D Game Engine Architecture. I didn’t have time yet to read it completely (it’s over 700 pages), but I had a quick glance at the engine that comes with it (it’s … Continue reading
Patents and bugzilla
Today, the patent decision in Europe has been delayed again (Thank you, Poland)… I’m kinda scared of what is going to become law probably – see yourself what will happen at NoSoftwarePatents. Good luck, guys, let’s hope you’ll win, and … Continue reading
Code review and new rig incoming
Today, I started browsing the source code more closely, looking at what class was supposed to do. Good that we’ve been writing a TDD and loads of comments back in those days I also sorted out a compile error today, … Continue reading
Bug tracker found
Finally found one – Roundup. Supports several DB backends (SQLite, PostgreSQL) and just works. I’ve upgraded my local PostgreSQL to the 8.0 final and managed to get Roundup running in less than one hour. It works, looks good and is … Continue reading